Knocked another quicker one off of my list going into the time suck of Persona 3. I finished the game Moonscars this weekend. For the uninitiated, this is a 2d action platformer/light Metroidvania. Also has the souls like death system and a skill tree for your special abilities. In this game, the main baddie is a figure called the Sculptor, who created living clay versions of humans that eventually took over. Your task is to find and stop the Sculptor, as well as get answers for his actions, since you are also a clay husk of your former self with memory loss. Some cool themes and great pixel art, which reminds me of Blasphemous in a lot of ways. Some of the story beats fall a bit flat, but at the same time a few of the side characters really shine through. Combat is fairly strategic, and has both dodge and counter mechanics. On top of basic and special weapons, you get Witchery, which uses Ichor. Ichor works like the energy system in Hollow Knight in that you can also heal with it, but with has twist. When you use it for Witchery, it becomes "spoiled" and cannot be used again in that form. can still be used for healing though, but isn't as powerful. Like in Hollow Knight, attacking enemies will refill and reverse the spoiled state. Finally, there is a mechanic called moonhunger, in which killing a certain amounts of enemies fills a meter that lets you select from 3 boons. This can be filled up to 5 times and resets on death. Also, if you take too many of these, the moonhunger becomes a threat, and on the next death it activates, giving a blood moon which makes the enemies and bosses much harder. Beating a boss or using one of the gland items you find throughout the game will reverse this. Part way through you are incentivized to use this blood moon, as it allows you to see earrings scattered throughout the game that can be traded for some trinkets (and an achievement). A couple of the bosses become incredibly difficult, killing you in just a couple of hits.
My biggest complaint in the game actually centers around the witchery and the currency system. It gets fairly expensive to upgrade these abilities, especially the "higher tier" abilities, but most of the abilities didn't seem as useful as the energy blast and poison adding abilities you can unlock early in the tree. Beyond that, there's some trinkets you can purchase and one NPC that will give you info in exchange for currency, but largely felt unnecessary once you get a few upgrades.