Thackeraye
Well-Known Member
I absolutely sucked at it. More a judgement on my gaming skills than the game!Anyone have an opinion on Doom Eternal? It's on sale for $10 at Best Buy. Haven't played 2016.
I absolutely sucked at it. More a judgement on my gaming skills than the game!Anyone have an opinion on Doom Eternal? It's on sale for $10 at Best Buy. Haven't played 2016.
I absolutely sucked at it. More a judgement on my gaming skills than the game!
I absolutely sucked at it. More a judgement on my gaming skills than the game!
I think both these comments point out a similar but opposite approach to design philosophy in both games - which is to lean into the mechanics. Doom wants quick and ruthless combat, keeping mobile and aggressive will tend to lead to victory, whereas slowing down at any time will usually lead to death. From Soft is often the opposite - careful consideration and commitment is the best way to survive. Panicking, button mashing and taking initiative will often lead to your doom. Neither system is perfect, but in both cases playing into those systems is usually the fastest way to victory. Adding to that, when you and the game are in perfect sync, there's little out there that is more satisfying.If it makes you feel any better, that's how I feel about From Software games. Except those games also actively steal progress from you which makes my sucking against the bosses far more agrivating for me than if I just had to try again.
Just grabbed both the Cowabunga Collection AND No Man’s Sky for switch for $60 collectively. Always good to patiently wait on BF prices and treat yo self.
I’ve only put 2-3 hours in and while I haven’t seen anything heinous or gamebreaking, it is a bafflingly poor-running game. Especially weird for how simple the graphics are. Lots of characters walking, stopping, turning, then walking then stopping to talk (like they settle into a slot); lots of moments the camera intersects with terrain; lots of low frame rate movements; characters will close one eye and never reopen it. Open world was a big mistake.Nintendo Is Handing Out Refunds For Pokemon Scarlet And Violet
Nintendo is needing to hand out refunds for its latest Pokemon projects. Here's everything we know about the bad news!www.giantfreakinrobot.com
General consensus seems to be that the core game design is maybe the best they’ve ever had and the technical aspects are an unmitigated disasterI’ve only put 2-3 hours in and while I haven’t seen anything heinous or gamebreaking, it is a bafflingly poor-running game. Especially weird for how simple the graphics are. Lots of characters walking, stopping, turning, then walking then stopping to talk (like they settle into a slot); lots of moments the camera intersects with terrain; lots of low frame rate movements; characters will close one eye and never reopen it. Open world was a big mistake.
There’s still a decent core pokemon game under there, though I’m still going through a lot of tutorials and story setup. I basically spent two hours being introduced to school only for the dean to announce we must all leave the school and venture out on our own.
me too - I got it on sale for the Switch a few months back and it's one of the few games I just completely gave up on and uninstalled halfway through (as it was a 30+gb waste of space on my memory card)... it's not a bad game, as a matter of fact it's very highly reviewed, but I sucked at it and hated it.I absolutely sucked at it. More a judgement on my gaming skills than the game!
I’ve only put 2-3 hours in and while I haven’t seen anything heinous or gamebreaking, it is a bafflingly poor-running game. Especially weird for how simple the graphics are. Lots of characters walking, stopping, turning, then walking then stopping to talk (like they settle into a slot); lots of moments the camera intersects with terrain; lots of low frame rate movements; characters will close one eye and never reopen it. Open world was a big mistake.
There’s still a decent core pokemon game under there, though I’m still going through a lot of tutorials and story setup. I basically spent two hours being introduced to school only for the dean to announce we must all leave the school and venture out on our own.
People online get pretty intense, especially around pokemon it seems. Every announced feature or change has been met with anger. I felt like I was taking a risk buying Scarlet, and am reminded of the Cyberpunk release last year; I was hyped for that game but still haven’t bothered to buy it after hearing how unhappy people were with it.I have completed the main story now, and only crashed 3 times. While there are some performance issues, there were not serious issues. I don't understand why so many people are saying the game is "unplayable".
Do people see the performance issues and consider that a game stopper because they are divas and have ultra high expectations?
I get it they should probably delayed to work out the issues, something that's all too common with games these days.
But at the end of the day they sold a lot of games.
God of War Ragnarök set sales records for Sony and Pokemon sold 2X as many copies to put it into expected. Major game drop.
People online get pretty intense, especially around pokemon it seems. Every announced feature or change has been met with anger. I felt like I was taking a risk buying Scarlet, and am reminded of the Cyberpunk release last year; I was hyped for that game but still haven’t bothered to buy it after hearing how unhappy people were with it.
Pokémon isn’t as broken as that game seemed to be, but I think the discrepancy between the graphical quality and how it runs is pretty horrid. The ground textures are cheap and repetitive, animations are stilted, the scale of the people and overworld pokemon Is weird (grown ups tower over me, while somehow children are absolutely tiny).
Have I crashed? No? Is in unplayable? Nope. Are the user reviews cranky and hyperbolic? Definitely. Should they have waited until the game was more polished to release it for sixty bucks? I think so.
So I am on a work retreat + vacation combo and have been yanked away from Cyberpunk .
However, i grabbed Horace on a whim via Switch for the plane ride. I'm maybe 2.5 hours in and this game is... incredible?
8-16 bit platformer throwback with a gravity boots twist. But more importantly, the story is wonderfuly written so far and the game is wicked funny. Think Douglas Adam's philosophical wit with a plethora of pop culture references thrown in. Not sure how this game slipped so under the rader. I first saw it on a list of the best indie games for Switch (and it was very high on that list) but don't think I've seen or heard it mentioned anywhere else.
Is there any skiing in it?