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This looks fun! I've got too many games on my backlog to play; but this is on my Steam wishlist now.

I see it described as a base management meets roguelike....does it have a perma-death type gameplay or can you pick up and put down the same save state over time?
No permadeath, and you can save at almost any point (except mid dungeon run)! Runs are 10-20 minutes which makes the hours fly by when you're like "just one more" and then play 15.

It's basically Stardew Valley + Binding of Isaac + Don't Starve with hints of Risk of Rain and Hades thrown in.

I totally meant to tag @Fillip J Phry but you saw my post. Totally expect future CotL recaps soon!

*Edited to correct the save detail, since I just found out save wasn't available after initiating a dungeon run
 
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No permadeath, and you can save at almost any point (except mid dungeon run)! Runs are 10-20 minutes which makes the hours fly by when you're like "just on more" and then play 15.

It's basically Stardew Valley + Binding of Isaac + Don't Starve with hints of Risk of Rain and Hades thrown in.

I totally meant to tag @Fillip J Phry but you saw my post. Totally expect future CotL recaps soon!

*Edited to correct the save detail, since I just found out save wasn't available after initiating a dungeon run
I plan on getting it myself, been watching Northernlion play it and it's right up my alley.
 
Probably 1/3 of the way through Ghost of Tsushima. Reminds me of Spiderman in that it's an incredibly polished open world with a couple of unique tweaks and a well done story... that also feels just a smidge bland because it's been designed for mass appeal. A solid 8.5/10 so far.

Meanwhile, Neon White is fucking crack in video game form. I am not an anime person. However, a game that splits the difference between Super Monkey Ball and Mirror's Edge is 1000% my speed. Just an absolute rush to play.
 
Just finished Cult of the Lamb (played on default medium) and here are my thoughts....

It is better than the sum of its parts and that is mostly due to creativeness and its unique "flavor".

That is, as a base/resource management game (which I, admittedly, do not play a lot) or as a roguelike....well, it does neither of these greatly.

Maybe a higher difficulty level would give a vastly different experience, but I did not find much difficulty in either managing my resources or in beating the dungeons.

The combat was fine in the dungeons. Not difficult, but also not especially satisfying. It was fine.

With that said - and I know the above may come off as negative (and, in a way, it is) - the creativity of the game shines. I actually did enjoy it because it was so quirky and fun. The novelty of being a cartoon lamb wearing the cloth of a cult leader didn't really wear thin.

I don't see myself getting much replay value out of it. Although you get to choose different doctrines to adopt, I don't see a replay and choosing different paths providing a markedly different experience.

I think at its price point ($25 on Steam), it is a success. If I had paid much more then I would have been let down. I will say, as a publishing house Devolver Digital has an eye for unique games (My Friend Pedro, Hotline Miami 1/2, Katana Zero, Ruiner, Carrion, Ape Out, The Messenger) and this is another one of which they can be proud.
 
Just finished Cult of the Lamb (played on default medium) and here are my thoughts....

It is better than the sum of its parts and that is mostly due to creativeness and its unique "flavor".

That is, as a base/resource management game (which I, admittedly, do not play a lot) or as a roguelike....well, it does neither of these greatly.

Maybe a higher difficulty level would give a vastly different experience, but I did not find much difficulty in either managing my resources or in beating the dungeons.

The combat was fine in the dungeons. Not difficult, but also not especially satisfying. It was fine.

With that said - and I know the above may come off as negative (and, in a way, it is) - the creativity of the game shines. I actually did enjoy it because it was so quirky and fun. The novelty of being a cartoon lamb wearing the cloth of a cult leader didn't really wear thin.

I don't see myself getting much replay value out of it. Although you get to choose different doctrines to adopt, I don't see a replay and choosing different paths providing a markedly different experience.

I think at its price point ($25 on Steam), it is a success. If I had paid much more then I would have been let down. I will say, as a publishing house Devolver Digital has an eye for unique games (My Friend Pedro, Hotline Miami 1/2, Katana Zero, Ruiner, Carrion, Ape Out, The Messenger) and this is another one of which they can be proud.
Great review, and seems to reflect a lot of what I've seen in other reviews and Devolver Digital produced games as a whole. When I hear the name my ears perk up because there is guaranteed to be something interesting about each title that makes me want to play it. May not be the best game in its respective genre, but you can feel the love and creativity in every title.

Except The Messenger, that game is perfect and I refuse to hear anything negative about it.
 
Got around to playing TMNT: Shredder's Revenge.

It is fun but super easy. It defaulted at the easiest setting so I pumped it to the medium setting (they use terms like "chill", etc. for the settings).

With the experience I got at med, I expect at its easiest the footsoldiers just see your weapons and kill themselves. Seriously, I don't know how the hardiest difficulty could ramp it up to make it challenging enough. The bosses are pathetic and some I finished in 30 seconds or less. The only real challenge would be in completing some of the things like not getting hit in a level or something (but who wants to slog through that?).

I have not played online yet, so maybe that adds a lot of replay value.

With the negative, it captures the nostalgia and spirit of predecessors like TMNT: The Arcade Game and Turtles in Time well. The combat - albet not difficult - is fun. The move sets are varied and the play experience between characters is different enough that it isn't just a skin swap-out. Personally, I liked Mike and Raph the most (with Splinter close behind) - basically, the quicker and less ranged characters.

For the price ($25 on Steam), it was a good buy. But it would be a better buy getting it on sale for around the $10-15 mark. I don't think it has gone that low on Steam, but that is what I think it is worth. Really, that all rests on the lack of difficulty (unless the higher difficulty setting makes me eat turtle, so to speak).
 
Has anyone else here played The Pedestrian? It's a super fun and challenging puzzle/platformer game. You could probably clear the whole game in a couple of hours but it took me a handful of sittings. Some of the puzzles are a little difficult because the game doesn't explicitly tell you what to do, obviously, but also it doesn't always make it obvious what some of the variables do or how to change them. I had to cheat and look up how to solve some of the levels because I would have never figured it out. It definitely requires you to think, you can't just zone out and figure it out. Other than those frustrations I'd probably give it a 8/10 rating. Definitely worth checking out for free on GamePass if you have it.

 
Has anyone else here played The Pedestrian? It's a super fun and challenging puzzle/platformer game. You could probably clear the whole game in a couple of hours but it took me a handful of sittings. Some of the puzzles are a little difficult because the game doesn't explicitly tell you what to do, obviously, but also it doesn't always make it obvious what some of the variables do or how to change them. I had to cheat and look up how to solve some of the levels because I would have never figured it out. It definitely requires you to think, you can't just zone out and figure it out. Other than those frustrations I'd probably give it a 8/10 rating. Definitely worth checking out for free on GamePass if you have it.


Ooh, I played this one! I really liked the creativity on display here and it's a fun few hours. I agree, some of the stuff isn't explained enough, and there's a few instances where there's not enough clues. I had to look a couple of things up myself, including one near the end where I couldn't FIND the puzzle. Bit of a spoiler to explain it, but anyone who played through it will probably be able to guess where I'm talking about.

I hope GamePass gave this one some more visibility to people. It was well worth my time, and one I might not have picked up if it wasn't on the service. MS also does monthly rewards opportunities where they have 10 games and you get bonus points if you play one of those and get an achievement. This was one of those a few months back, and part of why I played it. MS has a real opportunity with that offer, and should be using it to get some more light on the indie titles, which they often do.
 
including one near the end where I couldn't FIND the puzzle. Bit of a spoiler to explain it, but anyone who played through it will probably be able to guess where I'm talking about.
I was SO CONFUSED at the end when you were that real life guy with the gameboy. I had absolutely no clue that I was supposed to move the pieces on the game boad to reflect changes on the real life map. It felt like there was no clues to do that. I suppose, maybe they think that you should eventually notice that changing the paths also changed the cranes, but I didn't notice that at all at first.
 
I was SO CONFUSED at the end when you were that real life guy with the gameboy. I had absolutely no clue that I was supposed to move the pieces on the game boad to reflect changes on the real life map. It felt like there was no clues to do that. I suppose, maybe they think that you should eventually notice that changing the paths also changed the cranes, but I didn't notice that at all at first.
I eventually noticed things were moving when I messed with the puzzles in that part, but it took a while to realize it. There was another part where you're the real life guy where you were in the apartment and I figured out how to get to where the boat was, but couldn't find the thing to change that area and open the door. Looked it up and felt kind of dumb because of my obliviousness.
 
I eventually noticed things were moving when I messed with the puzzles in that part, but it took a while to realize it. There was another part where you're the real life guy where you were in the apartment and I figured out how to get to where the boat was, but couldn't find the thing to change that area and open the door. Looked it up and felt kind of dumb because of my obliviousness.
YUP! I also was puzzled for a couple of minutes, I thought about looking it up but I eventually figured it out. the computer had a "insert floppy disk" message on it so I figured that's probably it. But it was not intuitive and easy to find.
 
Got around to playing TMNT: Shredder's Revenge.

It is fun but super easy. It defaulted at the easiest setting so I pumped it to the medium setting (they use terms like "chill", etc. for the settings).

With the experience I got at med, I expect at its easiest the footsoldiers just see your weapons and kill themselves. Seriously, I don't know how the hardiest difficulty could ramp it up to make it challenging enough. The bosses are pathetic and some I finished in 30 seconds or less. The only real challenge would be in completing some of the things like not getting hit in a level or something (but who wants to slog through that?).

I have not played online yet, so maybe that adds a lot of replay value.

With the negative, it captures the nostalgia and spirit of predecessors like TMNT: The Arcade Game and Turtles in Time well. The combat - albet not difficult - is fun. The move sets are varied and the play experience between characters is different enough that it isn't just a skin swap-out. Personally, I liked Mike and Raph the most (with Splinter close behind) - basically, the quicker and less ranged characters.

For the price ($25 on Steam), it was a good buy. But it would be a better buy getting it on sale for around the $10-15 mark. I don't think it has gone that low on Steam, but that is what I think it is worth. Really, that all rests on the lack of difficulty (unless the higher difficulty setting makes me eat turtle, so to speak).
The real power of this game is being able to play it with the kids cooperatively and people can drop in or out at will during gameplay.
 
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