EvanBenner
Well-Known Member
No permadeath, and you can save at almost any point (except mid dungeon run)! Runs are 10-20 minutes which makes the hours fly by when you're like "just one more" and then play 15.This looks fun! I've got too many games on my backlog to play; but this is on my Steam wishlist now.
I see it described as a base management meets roguelike....does it have a perma-death type gameplay or can you pick up and put down the same save state over time?
It's basically Stardew Valley + Binding of Isaac + Don't Starve with hints of Risk of Rain and Hades thrown in.
I totally meant to tag @Fillip J Phry but you saw my post. Totally expect future CotL recaps soon!
*Edited to correct the save detail, since I just found out save wasn't available after initiating a dungeon run
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