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XB2 has a slow start as well, but I kind of enjoyed that about it. My complaints with that game mostly stem from the character design and the leering camera. I've heard the standalone expansion, Torna: The Golden Country, is excellent, but never played it.

I will say that XB3 snared me from the get-go and I've put almost 15 hours into it since Friday.

Started a replay of XB1 a couple days ago and already have about 15 hours. 👀 Once the story got moving I was hooked pretty quick.

I'm at Bionis' Knee and working on side quests before heading to Colony 6. Shulk with the Monado is fun as hell.
 
Started a replay of XB1 a couple days ago and already have about 15 hours. 👀 Once the story got moving I was hooked pretty quick.

I'm at Bionis' Knee and working on side quests before heading to Colony 6. Shulk with the Monado is fun as hell.
Hey man, I'm glad it's clicking with you. Tons of people love XC1!
 
Started a replay of XB1 a couple days ago and already have about 15 hours. 👀 Once the story got moving I was hooked pretty quick.

I'm at Bionis' Knee and working on side quests before heading to Colony 6. Shulk with the Monado is fun as hell.
XC1 is excellent. Yes, it has some clunky-ness and the side quest system is infuriating, but the main story and the soundtrack are top notch (honestly among my favorites in any game, ever). A really cool journey.

I’m loving XC3 so far. I’m trying to limit myself to 1h/night so I’m still really early on, but already I find the main thrust of the game far more interesting than XC2’s “let’s get to Elysium!” which I could never totally buy into (in contrast, I found XC1’s revenge-against-the-metal-faces story to be very enthralling, especially once the plot twists kick in).

Before it looks like I’m thrashing XC2 too much, let me add that I’ve put in about twice as many hours in that game than I did in XC1 (about 250h versus 135h), so obviously I found XC2 to be quite enjoyable too (especially the gameplay/combat itself).
 
I've been on a roll with the games the past couple days. I completed not one, but two games in the past 48 hours, and am ready to share my thoughts on each.

The first was Pokémon Legends: Arceus. I've been playing this one on lunch at work for quite some time now, and Wednesday night I finally wrapped everything up. I started kind of stand-offish to this one, the concept of catching the same stuff over and over felt like it would be tedious. However, I ended up really latching on to this game, and did a couple of crazy things I've never done with the series. I don't think I've "caught 'em all" since the original Silver/Gold games, but I decided to do that for this game. There's around the same amount of Pokemon in this game as those games, so it's not quite as ridiculous as the 900+ in the mainline games. Most I found pretty easily, though Munchlax for some reason didn't want to show for the longest time. I also got each Pokedex entry to 10. This was a bit of a waste of time honestly, but I was having fun playing the game and didn't want it to end yet, so I prolonged it. Also, not only did I catch them all, but I have a living Pokedex in my Stable. For those that don't know, that means I have 1 of every Pokemon, and they're in the box in order based on Dex number. I also caught 4 shinies throughout the game - Luxio, Bronzong, Magikarp, and the story based Ponyta (evolved to Rapidash). I got all Rotom forms, and caught all the Unknowns as well. The only things I didn't do were the Pokemon specific trials, and find all the Poems. My final, unbalanced team consisted of Typhlosion, Magnezone, Rypherior, Snorlax, Togekiss, and Garchomp.

Now, here's my main gripes with the game. The biggest one is the combat. Two issues here, the first being that things seemed WAY imbalanced, and that levels mattered very little. I found myself getting repeatedly getting one-shot by Pokemon 30+ levels below me, and most of my team consisting of Alphas with maxed stats. I get that those attacks were often super effective, but they seemed TOO super effective, and would not obliterate me in other games. Also, Speed Style seemed to benefit everyone BUT me. When in battles, if that style was used, the other side almost always got a second turn before I could attack. If I used it, I rarely got that second turn, even with fast Pokemon. It felt like I was just actively choosing to make a move weaker, which was good for catching, but not for a battle strategy. My other minor complaint is with Braviary, I just wish it had full 3D flight. Got used to it as a glider, but the mechanic could be improved. Here's hoping they do in the new ones!

Well, this went on longer than I intended, so I'll post again later with my thoughts on the other game I completed.
 
All right back for round two, hopefully this one is shorter. The other game I completed this week was Eiyuden Chronicle: Rising. I talked about it before, but here's a quick recap. You play a treasure hunter in search of a big score, exploring the area surrounding a troubled mining town. You help rebuild and get the town back on it's feet by completing quests and gathering resources. There's also a story related to how the town got this way, which leads to bigger implications that I'm sure will come up in the already announced sequel. I really liked this simple contained story that starts building a much bigger world. Looks like this is a prequel to a 2023 title, which will be a more traditional RPG, so this game does a good job of just giving you a little appetizer for the bigger meal. I also just discovered this was from the creator of Suikoden, which explains why I was so drawn in to it.

I feel like this game may be a bit off putting to people. The quests are mostly just simple fetch or go defeat something type quests. Everything is fairly simple and pretty predictable overall, but I didn't mind this at all. A side goal in the game is filling out a Stamp Card, which unlocks additional equipment and resources for each 10 stamps you get. You get the stamps through doing the side quests (and a few of the main ones). As someone who plays challenging games often, I like having a game like this that I can go to in order to turn my brain off for a bit.

The art style, music, and characters are all charming, and the gameplay is simple but fun. It's a 2d action RPG, and the character movements remind me of some old Newgrounds style animations, where the characters feel almost like puppets on strings. You control up to 3 characters, each being tied to B,X, and Y. They all have unique attacks, jump mechanics, and a special move on R2, and you can swap between them on the fly. You can also do special chain attacks that slow down time and do lots of damage, sometimes being the saving grace.

I originally said that this game was very easy, and it is if you do all the side quests up until you beat the final boss. Once you do that, you get a semi-New Game Plus mode where the game takes you back before the final encounter. You also unlock hard mode, and the remaining quests needed to fill out the stamp card. The difficulty ramps up a lot here, with the base enemies being the same level the final boss was originally, and the enemies levels going up to 75, with your team's cap being at 50. I ended up dying a couple times to some tricky first time encounters I wasn't ready for. In normal mode I ended up selling my healing potions because I never needed them. On hard I ended up buying them back. Nice little surprise for the final few hours of the game.
 
My friend and I were getting a bit worn out with the grind of Outriders so we both moved back to Division 2 for a bit.

We got through the DLC stuff and working out on getting some of the endgame stuff out of the way.

I also started a new character, as I totally forgot how to play the game.
 
My friend and I were getting a bit worn out with the grind of Outriders so we both moved back to Division 2 for a bit.

We got through the DLC stuff and working out on getting some of the endgame stuff out of the way.

I also started a new character, as I totally forgot how to play the game.
I like the Division games, they're fun loot droppers and cleaning up the streets of thugs and militants is a pretty chill task based endorphin boost.
 
Unexpectedly beat Pokemon Blue on my Gameboy yesterday. I normally would have done a lot more grinding to get my Pokémon leveled a lot higher throughout the game, however this play through I didn’t really feel up for doing that. So some of my Pokémon were weaker and would get KO’ed, and I’d have to bring on two or 3 others to help fight. It made it much more exciting and difficult than I would have expected.

There’s a big level gap between the final gym (45-49) to Indigo Plateau (52-63). There’s really nowhere else in the story for you to go to gain 10~ levels before fighting the Pokémon League. So I just decided to give the league a go and then if I die, I die. I would have at least gained some experience along the way.

Sure enough I did quite well with the first two trainers in the Elite Four with my Pokémon anywhere from 41-47. I had a level 51 Zapdos that definitely helped out in certain situations. The final trainer was tough with his constant use of Hyperbeam and Dragon types being weak to almost nothing. I was taking a lot of damage and had to use some revives and a lot of Hyper Potions. But I was shocked how easy I was beating Pokémon who were consistently 10-12 levels higher than my crew.

I think now I’ll try tracking down a Pokémon Silver to continue my journey on the OG Gameboy.. unless I can find a Pokémon Crystal, but those are like $150 minimum.
 
XC1 is excellent. Yes, it has some clunky-ness and the side quest system is infuriating, but the main story and the soundtrack are top notch (honestly among my favorites in any game, ever). A really cool journey.

I’m loving XC3 so far. I’m trying to limit myself to 1h/night so I’m still really early on, but already I find the main thrust of the game far more interesting than XC2’s “let’s get to Elysium!” which I could never totally buy into (in contrast, I found XC1’s revenge-against-the-metal-faces story to be very enthralling, especially once the plot twists kick in).

Before it looks like I’m thrashing XC2 too much, let me add that I’ve put in about twice as many hours in that game than I did in XC1 (about 250h versus 135h), so obviously I found XC2 to be quite enjoyable too (especially the gameplay/combat itself).

I'm now 55 hours in and just past Prison Island. Kicking myself for waiting so long to really settle down with this one. Loving the story so far. There have been some real wow moments with the graphics, and the soundtrack is stellar.

I've read nothing but really good things about 3 and I can't wait to play it at some point!
 
Anyone check out the ninja turtles remakes?
Are you talking about Shredders Revenge (not really a remake)? I was talking about that last week and my thoughts on it.

Or do you mean the bundle you can get? I think I saw it called the Pizza Party Pack or something like that on Steam. It had like the orig arcade game, Hyperstone Heist, Turtles in Time, Manhattan Proj, at least one of the 1v1 fighters, etc (like a dozen or more titles). But looking at the screen shots it didnt look like remakes, just ports.

Or something else?
 
Are you talking about Shredders Revenge (not really a remake)? I was talking about that last week and my thoughts on it.

Or do you mean the bundle you can get? I think I saw it called the Pizza Party Pack or something like that on Steam. It had like the orig arcade game, Hyperstone Heist, Turtles in Time, Manhattan Proj, at least one of the 1v1 fighters, etc (like a dozen or more titles). But looking at the screen shots it didnt look like remakes, just ports.

Or something else?
Sorry, both Shredders Revenge and the Collection one that just came out recently.

I just saw your feedback on Shredder. Curious about the Cowabunga Collection.
 
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