Fleetwood-Matt
Well-Known Member
a major gripe of mine which lasted most, if not the entirety of the game. but what makes it worse I found it tricky to locate where the fire was coming from, or at least quick enough to avoid some major damage. I couldn't count the amount of times I was completely flustered not being able to get my bearing as another 2 enemies descended upon me when I just wanted a second to compose myself.
and I don't think any single enemy was particularly difficult, with the exception of the Big Daddies, it just was persistent enough to be a constant annoyance rather than challenge.
I hated how scarce ammo/hype was in contrast to number of enemies. having to resort to the wrench for chunks of the game just felt not-fun, if I could use in conjunction with my magic that was fine, but again it always felt like I was on empty with hype.
fuck the hacking... just fuck that whole mechanic entirely. it wasn't hard, it just wasn't ever fun. thankfully by the end of the game it wasn't an issue as I wasn't in need of auto-hacks.
I hated the progression, it seemed as you get stronger they gated you in different ways. yay, now your magic is selected randomly, so even if you have hype you may be stuck with a worthless magic for a while. fun.
now you're a big daddy so your vision, which I already had a problem locating enemies, is obscured by the helmet. yippee.
it is just terrible combat from jump street and it never gets good. I get that it's an older game but still, I don't get what's so good about it.
oh and the final boss was a joke. I steamrolled over him when I would get killed by the average turret, it just never felt like a fun, good time
Bio shock is one of my favorite games of all time but I don’t necessarily disagree with a lot of your points. I think after the major twist the game just flounders for the rest of the time both in story and gameplay and then it ends in possibly the worst way imaginable. That being said the first half of the game’s balance of scares and difficulty with the enemies type and the amount of resources given always felt perfect to me. I wasn’t drowning in resources yet (like I will be by the end of the game) but I still have to be careful and in the look out for more.
Another thing I really love about the game that I don’t see mentioned ever is how the levels are designed in a way where you can’t get through it all without the compass. I love being told I have to go somewhere and being able to use in world signs and maps to find it, it feels so natural and fulfilling and I wish more games would do it!
This all being said, bioshock 2 is an abysmal sequel and I truly think infinite is worse in every way and is maybe the most overrated game of all time