Everything Video Games!

GTFO.
Gwent is the best mini game IMO.


Meanwhile, Queens Blood from FFVII can suck a hairy nutsack.

Horizon Forbidden West has a chess-like game called Machine Strike in every town, but I have only done the tutorial in the first city because I really just want to be out there fighting machines.
 
Gwent is amazing, once I discovered it Geralt just became a compulsive gambler while the whole Kingdom went to hell.
I wish I discovered it sooner so that I could’ve obtained all the possible cards. I missed the first couple because I did not play the game of Gwent because I didn’t understand it nor had a good deck at the beginning.
 
I wish I discovered it sooner so that I could’ve obtained all the possible cards. I missed the first couple because I did not play the game of Gwent because I didn’t understand it nor had a good deck at the beginning.
The only issue is I got such a good deck that playing became no challenge, I just annihilated everyone at it.
 
I finished Dragon Age yesterday and started Monster Hunters Wilds.

I am completely lost with the fighting mechanisms for Monster Hunters.

I'll swing my sword while facing the monster and have it swing completely in the opposite direction and miss.
Dodge doesn't always work, some times my character tries to take a swing or two more before dodging leaving it completely open to being hit.
I can't figure out how to trigger actions as all it wants to do is SOS Flare when I pull up the wheel.
I can't figure out how to use my potions.
And battles seem to go on for ever never ending. I keep failing quests because I faint 3 times.

Any advice?
 
past weekend’s goodies 😁😁😁

IMG_8710.jpeg

pretty much what i’ll be playing exclusively for like the next two months!! i also already had the girlies’ amiibos when they first came out, but you already know i had to double dip
 
I have done it. After hours and hours and multiple sessions of attempts, I have finally beaten Nine Sols. The final boss is a true test, and one of the hardest bosses I've overcome in any game. Going to put my thoughts in spoilers. I will say this game has a great story and characters, and all the little lore bits in between the big moments got me super invested in this world. Playing through a second time to get the other ending and to clean up a couple of achievements I missed - There's one set of achievement that contrast each other too, though if you do it right it would just be a short way into a second playthrough to get one of them in particular. Anyways, I highly recommend this game to everyone. If the difficulty is a turn off, there is a Story mode that lets you adjust both your damage input and output. The only achievement tied to difficulty is one for beating the final boss on Standard mode, other than that you can do everything else as you like.

I don't know if I've ever truly appreciated a final boss more than this one. I feel like it's a big trope in games for there to be some secret boss you have to seek out that is harder than anything else in the game. Not just Metroidvanias and recursive/Souls-likes, but RPG's as well (looking at YOU, Final Fantasy). Not the case here, nothing else in this game even comes close to the final fight. Lady Ethereal and Fuxi and Nuwa were both difficult, but I was able to get through both in 1-2 hours. And I suck at parrying, which is ESSENTIAL in this game. True Eigong took me right at around 6 hours to beat. What sets this apart is that is that every skill you obtain, except maybe double jump (though I used it regularly) is needed and put to the test here. You could get by without the charged parry too, but hitting those is a great way to get a hit in or heal. She uses the entire gamut of move types in rapid succession, whereas every other boss focused on a few. On top of that she really punishes you when you don't parry her attacks. The game has a mechanic called internal damage, which is similar to Bloodborne in that the damage shows as faded red. This comes from imperfect parries. You can recover all of this over time or with buffs that reward attacking. That being said, if you take actual damage or get hit with a talisman, it turns into real damage. With her constant barrages, it's real easy to build up a lot of internal damage, and then mistime something, leading to massive damage. That being said, it goes both ways, though it's more like chip damage to her. I had a buff where all perfect parries did internal damage to her, and then I would use the auto talisman to convert to real damage. Auto does less damage overall, but it's a set it and forget it type of deal, normally you have hold the button and choose when to detonate, leaving yourself open to have it cancelled. The other thing I really appreciated about this fight is that there doesn't seem to be any way to cheese it or make it much easier beyond what upgrades are in the game. Nothing broken or overpowered from you, it's just learning the patterns and being able to react appropriately.

Found this video of the fight, which is the closest to how I played it. Only real difference is I used a different arrow, and usually jumped over the first red sword slash that kicks off the second phase. You have to do the charge parry on red attacks, and I was struggling on the timing for that one.
 
I have done it. After hours and hours and multiple sessions of attempts, I have finally beaten Nine Sols. The final boss is a true test, and one of the hardest bosses I've overcome in any game. Going to put my thoughts in spoilers. I will say this game has a great story and characters, and all the little lore bits in between the big moments got me super invested in this world. Playing through a second time to get the other ending and to clean up a couple of achievements I missed - There's one set of achievement that contrast each other too, though if you do it right it would just be a short way into a second playthrough to get one of them in particular. Anyways, I highly recommend this game to everyone. If the difficulty is a turn off, there is a Story mode that lets you adjust both your damage input and output. The only achievement tied to difficulty is one for beating the final boss on Standard mode, other than that you can do everything else as you like.

I don't know if I've ever truly appreciated a final boss more than this one. I feel like it's a big trope in games for there to be some secret boss you have to seek out that is harder than anything else in the game. Not just Metroidvanias and recursive/Souls-likes, but RPG's as well (looking at YOU, Final Fantasy). Not the case here, nothing else in this game even comes close to the final fight. Lady Ethereal and Fuxi and Nuwa were both difficult, but I was able to get through both in 1-2 hours. And I suck at parrying, which is ESSENTIAL in this game. True Eigong took me right at around 6 hours to beat. What sets this apart is that is that every skill you obtain, except maybe double jump (though I used it regularly) is needed and put to the test here. You could get by without the charged parry too, but hitting those is a great way to get a hit in or heal. She uses the entire gamut of move types in rapid succession, whereas every other boss focused on a few. On top of that she really punishes you when you don't parry her attacks. The game has a mechanic called internal damage, which is similar to Bloodborne in that the damage shows as faded red. This comes from imperfect parries. You can recover all of this over time or with buffs that reward attacking. That being said, if you take actual damage or get hit with a talisman, it turns into real damage. With her constant barrages, it's real easy to build up a lot of internal damage, and then mistime something, leading to massive damage. That being said, it goes both ways, though it's more like chip damage to her. I had a buff where all perfect parries did internal damage to her, and then I would use the auto talisman to convert to real damage. Auto does less damage overall, but it's a set it and forget it type of deal, normally you have hold the button and choose when to detonate, leaving yourself open to have it cancelled. The other thing I really appreciated about this fight is that there doesn't seem to be any way to cheese it or make it much easier beyond what upgrades are in the game. Nothing broken or overpowered from you, it's just learning the patterns and being able to react appropriately.

Found this video of the fight, which is the closest to how I played it. Only real difference is I used a different arrow, and usually jumped over the first red sword slash that kicks off the second phase. You have to do the charge parry on red attacks, and I was struggling on the timing for that one.

I just finished Avowed and have been slowly making my way through KCD2, but the early game has A LOT of cutscenes/dialogue which I'm begrudgingly making my way through, but I've been looking for something more simple and fast paced, so I might give this a shot next.
 
I just finished Avowed and have been slowly making my way through KCD2, but the early game has A LOT of cutscenes/dialogue which I'm begrudgingly making my way through, but I've been looking for something more simple and fast paced, so I might give this a shot next.
That's funny, I started Avowed to check it out, but was invested in Nine Sols too much so I set out to finish it first. Once I'm done with the second playthrough Avowed is next on my list. Been itching for a more exploratory fantasy type game.
 
I just finished Avowed and have been slowly making my way through KCD2, but the early game has A LOT of cutscenes/dialogue which I'm begrudgingly making my way through, but I've been looking for something more simple and fast paced, so I might give this a shot next.
That's funny, I started Avowed to check it out, but was invested in Nine Sols too much so I set out to finish it first. Once I'm done with the second playthrough Avowed is next on my list. Been itching for a more exploratory fantasy type game.
I'm really enjoying Avowed! I'm in the 4th area, so I think I'm heading towards the end, but it's been a very positive experience for the most part (some gripes aside).

the story is good enough, but the exploration and combat really have me hooked!
 
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That's funny, I started Avowed to check it out, but was invested in Nine Sols too much so I set out to finish it first. Once I'm done with the second playthrough Avowed is next on my list. Been itching for a more exploratory fantasy type game.

I'm really enjoying Avowed! I'm in the 4th area, so I think I'm heading towards the end, but it's been a very positive experience for the next part (some gripes aside).

the story is good enough, but the exploration and combat really have me hooked!
It’s really fun! I went full magic with Frost and I ended up extremely OP at the end. I also used a two-handed sword that was fun at times but the wand and frost grimiore was too strong. The final boss battle took me like 2 minutes maybe? And there was several phases. I was just mowing down the enemies like a knife through butter. There’s an armor in the very last chapter/5th area that replenishes a percentage of essence for the amount of damage done that made it far too easy.

Overall it was good. Combat was super fun throughout. The size of the game felt good, not too big or small, exploring was fun, story was decent.

I wish there was some kind of upgrade that unveiled the map because I definitely missed a lot of things in some areas. Also upgrading items in the 3rd and 4th areas felt hard because there was barely any sticks to upgrade wands and the herb upgrade item was super expensive and was used for most upgrades. The price of more advanced items felt steep and I had to wear a charm that gave me more loot for most of the game.
 
lmao! I just started this one yesterday and it's kicking my ass in the first hour or so playing. I need to get used to playing a game with this kind of combat again.
I wasn't ready for it either at first and died a lot early on. And late on. And in the middle. Good game!

Joking aside, the game introduces the parry/talisman mechanic but I feel like it doesn't really express how crucial that system is to your success until every boss is pounding your head in if you don't use it. You can boost melee attacks to a degree, but it always felt like either a gamble on the charging -holding while parrying just felt weird so I didn't do it - or it just feels like you're slapping enemies with a wet noodle. Talisman damage is where it's at, especially combined with jades that allow you to deal internal damage. I may be dense, but internal damage wasn't explained all that well either, but I figured it out over time.
 
I wasn't ready for it either at first and died a lot early on. And late on. And in the middle. Good game!

Joking aside, the game introduces the parry/talisman mechanic but I feel like it doesn't really express how crucial that system is to your success until every boss is pounding your head in if you don't use it. You can boost melee attacks to a degree, but it always felt like either a gamble on the charging -holding while parrying just felt weird so I didn't do it - or it just feels like you're slapping enemies with a wet noodle. Talisman damage is where it's at, especially combined with jades that allow you to deal internal damage. I may be dense, but internal damage wasn't explained all that well either, but I figured it out over time.
the talisman mechanic is weird and I don't know if I know what I'm doing with that yet. But I'm firmly in the Git Gud phase of the game.
 
the talisman mechanic is weird and I don't know if I know what I'm doing with that yet. But I'm firmly in the Git Gud phase of the game.
Basically, any time you perfect parry or block, it will build a Qi charge (the circle under your health bar). You have to hold down to do the little dash that deploys the talisman and hold it until it explodes. Later on, you get more charges and the ability to charge it up more with more charges. You also get a couple of different styles. One lets you hold and charge up the blast, bigger risk/reward for more damage (getting hit interrupts the attack). There's also one that only uses 1 charge each time, but the blast is automatic. Basically set and forget. I used this on my first playthrough so I could focus on everything else.
 
Basically, any time you perfect parry or block, it will build a Qi charge (the circle under your health bar). You have to hold down to do the little dash that deploys the talisman and hold it until it explodes. Later on, you get more charges and the ability to charge it up more with more charges. You also get a couple of different styles. One lets you hold and charge up the blast, bigger risk/reward for more damage (getting hit interrupts the attack). There's also one that only uses 1 charge each time, but the blast is automatic. Basically set and forget. I used this on my first playthrough so I could focus on everything else.
That’s helpful! I think I’m most confused on the setting the charge because my natural reaction is to release the button because I may not want to deploy it right away.
 
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