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I hated Caelid. I tried to avoid that area if I could. Just ugly and the big enemies were vicious. Although I did spent a lot of time in it since there was a great early game rune farm in the north east area of the map. Siofra was interesting.

when going through guides to help with some of the missions I was thinking "someone had to figure this out to make this guide. How did they know this was what to do without a guide?" it's very dense.
Caelid has been a LOT of fun so far. Scarlet rot is just great, and the Putrid Avatar's AOE splash of it was a GREAT time. The minor erdtree dungeon right after was a barrel of laughs, from the classic slime falling on you gag, to more scarlet rot, and a few instances where the meter kept going up even though I was on dry land. Had me chuckling for hours!

Pure sarcasm of course, this place has been a nightmare and I'm not that far in. But, I'm level 69, so I got that going for me I guess.
 
Caelid has been a LOT of fun so far. Scarlet rot is just great, and the Putrid Avatar's AOE splash of it was a GREAT time. The minor erdtree dungeon right after was a barrel of laughs, from the classic slime falling on you gag, to more scarlet rot, and a few instances where the meter kept going up even though I was on dry land. Had me chuckling for hours!

Pure sarcasm of course, this place has been a nightmare and I'm not that far in. But, I'm level 69, so I got that going for me I guess.
N I C E

Scarlet rot is honestly great if you find an incantation that uses it. It slices through enemies/bosses like no other spell.

There's a location in Caelid that has incantations for sale here - https://eldenring.wiki.fextralife.com/Cathedral+of+Dragon+Communion

Rotten Breath is the one. It just eats away health.

 
Caelid has been a LOT of fun so far. Scarlet rot is just great, and the Putrid Avatar's AOE splash of it was a GREAT time. The minor erdtree dungeon right after was a barrel of laughs, from the classic slime falling on you gag, to more scarlet rot, and a few instances where the meter kept going up even though I was on dry land. Had me chuckling for hours!

Pure sarcasm of course, this place has been a nightmare and I'm not that far in. But, I'm level 69, so I got that going for me I guess.
Something I didn't realize until waaaay too late: even if you are a pure strength build, it is worth having enough FTH to use the Flame Cleanse Me incantation instead of purely trying to stock up on and constantly worrying about running out of preserving boluses. Wish someone had told me earlier (before a certain lake you will enjoy later).

Edit:if you roll in the rot (or poison) it will keep going up for a set time even if you are out of it. That may be why it was still going up for you. Always hard to not panic roll, but bad idea in those locations.
 
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Something I didn't realize until waaaay too late: even if you are a pure strength build, it is worth having enough FTH to use the Flame Cleanse Me incantation instead of purely trying to stock up on and constantly worrying about running out of preserving boluses. Wish someone had told me earlier.

Edit:if you roll in the rot (or poison) it will keep going up for a set time even if you are out of it. That may be why it was still going up for you. Always hard to not panic roll, but bad idea in those locations.
yes! Honestly the fact that there's some incantations for most status effects just make all of the other potions or crafting obsolete. In any kind of Witcher/Skyrim type games I don't even bother with crafting items or potions. But I still pick up every single Rowa Fruit or whatever and have 200 of them in my inventory because I never know what I'll need them for lol.
 
yes! Honestly the fact that there's some incantations for most status effects just make all of the other potions or crafting obsolete. In any kind of Witcher/Skyrim type games I don't even bother with crafting items or potions. But I still pick up every single Rowa Fruit or whatever and have 200 of them in my inventory because I never know what I'll need them for lol.
Literally never used a single rowa fruit, I bet I have like 1000. 😂
 
Something I didn't realize until waaaay too late: even if you are a pure strength build, it is worth having enough FTH to use the Flame Cleanse Me incantation instead of purely trying to stock up on and constantly worrying about running out of preserving boluses. Wish someone had told me earlier (before a certain lake you will enjoy later).

Edit:if you roll in the rot (or poison) it will keep going up for a set time even if you are out of it. That may be why it was still going up for you. Always hard to not panic roll, but bad idea in those locations.

That's good to know, I'll seek that out. Having the healing spells in DS1 just for basically just a couple extra estus saved my butt more times than I can count. Totally worth losing a few points in other areas.

yes! Honestly the fact that there's some incantations for most status effects just make all of the other potions or crafting obsolete. In any kind of Witcher/Skyrim type games I don't even bother with crafting items or potions. But I still pick up every single Rowa Fruit or whatever and have 200 of them in my inventory because I never know what I'll need them for lol.

The prompt says acquire, so I ACQUIRE!!!

Joking aside, I do grab just about everything I see. I still have no idea what the lillies do (or most anything for that matter), but they're always off the beaten path, so they must be important.
 
Here are my lengthy thoughts on Xenoblade Chronicles 2…

The first thing I’ll say is that I’m in no way ready to put this game down, which is obviously a compliment.

I think it’s kind of universally agreed that this is not a flawless game. As expected, many of the character designs (especially the women) are ridiculous, grotesque fan service. I’m personally able to overlook that but it’s frankly an embarrassing game to play next to a stranger on a plane (not to mention my wife).

The game play is… an acquired taste, I guess? The screen is absurdly busy-looking during battle, with far too (useful!) information thrown at the player. As expected, the battle system itself is very complex, to the point that it only “clicks” toward the last third of the game (case in point: when I got to Spirit Crucible Elpys and my specials were not charging, I thought for quite some time that I was the one doing something wrong).

What is truly great here? Exploration and soundtrack. The world of Alrest is super pretty and the maps contain a fun level of complexity. I know many people complain about the maps being somewhat unclear but I personally did not find them detrimental to my enjoyment of the game; I love that I’m still finds new nooks and crannies to explore. The soundtrack is full of memorable tunes, which is important when l you’re spending so much time exploring such a massive world.

The story is effective and kept me motivated to move forward. My favorite part—the moment that gave me chills—was starting Chapter 8. Something about seeing a pedestrian crossing lane and torn-down buildings and traffic lights… Memorable stuff. Overall I think I enjoyed everything a bit more because I also played the first XC. I’m interested to see if/how XC3 ties everything together.

Now the nerdier, more specific stuff…

Characters (renewed spoiler alert): I ended up controlling Rex most of the game. I used Zeke for a stretch but don’t love his design either. I wanted to like Morag more but I don’t like tanking. I love Nia but prefer not to act as a healer all the time. My favorite set up was toward endgame when I could use Nia as a blade for sporadic healing, but still primarily focus on Rex’s damage dealing. I made Morag into an agility tank with her two story blades plus Theory, and am still tinkering with Zeke to decide which blades suit him best (besides Pandoria I’ve given him Vale, Sheba, Herald, Praxis, plus a bunch of tanks that I never use: Newt, Perceval, Electra, etc.). I drew Zenobia with Nia and am still undecided about who I should move her to, Rex or Zeke.

As for Tora: I don’t mind Nopon NPCs but don’t enjoy having one as a party member. And then there is Poppi… that was one game mechanic too many. It took me a long time to figure out how to develop my blades, and to have a completely different system (and silly Atari-like game) for her was a poor choice IMO. I know she’s supposedly the strongest blade in the game but I’d rather not go through the grind. I basically put Tora/Poppi away as soon as I had the chance and only dusted them off for that tough Chapter 7 stretch where Poppi is the only useful blade. I don’t even have her third form.

Speaking of blades, the gacha system for drawing them is annoying, but not the end of the world. The storyline gives each character 1-2 strong blades after all. I do wish it was easier to move blades around. I ended up not using some potentially useful blades because I drew them with the “wrong” party member and I’m too afraid to use all my protocols before I have all or almost all the rare blades (I’m still missing 6: KOS-MOS, Agate, Dagas, Ursula, Adenine, and Floren). So yeah, gacha was a bad choice but not a crippling one.

The field skills system is also clunky, because it forces the player to constantly sub blades in and out. As for developing the blades’ charts… look, that was another step too far for me. I get the idea, and I suppose I could tackle those charts as additional mini-quests, but I just didn’t have the mental bandwidth to keep track of it, so instead I ignored the charts and just keep playing the game. Some of my blades did what they had to do and ended up more powerful. Others (especially those drawn in late game) are comparatively weak. I can see how a more patient player could have fun with this system, but it was just too “busy” for me.

The best thing I can say about this game is that I don’t want to put it down. I beat the main story at around 105 hours and am already up to 120+ because there’s so much else to do. There is just a lot to sink your teeth into, and it’s the kind of game that rewards putting in the time. I haven’t fully committed to a New Game Plus campaign yet, but that’s in part because I want to spend more time running around doing quests and working on endgame stuff (like with XC, I don’t think I will bother with super bosses except for one lvl 100 guy… no patience to min-max for the higher level ones). It’s a lovely game for JRPG fans who don’t mind 100-hour time sinks, with positive features that outweigh the negatives.

More importantly, by now it’s fair to say that Xenoblade games have their own character/flavor. When you play any Final Fantasy title you know what chocobos are and what Phoenix Down is for. Xenoblade has the high-leveled mobs all over the place, and to the point that I’m less excited about beating the game than I am about getting powerful enough to KO Territorial Robart or Immovable Gonzalez. The Xenoblade franchise is still the closest to what I experienced back in the early days of FFXI (the MMO) almost 20 years ago. I’m not sure what to expect from XC3 but my hopes are quite high!
 
Here are my lengthy thoughts on Xenoblade Chronicles 2…

The first thing I’ll say is that I’m in no way ready to put this game down, which is obviously a compliment.

I think it’s kind of universally agreed that this is not a flawless game. As expected, many of the character designs (especially the women) are ridiculous, grotesque fan service. I’m personally able to overlook that but it’s frankly an embarrassing game to play next to a stranger on a plane (not to mention my wife).

The game play is… an acquired taste, I guess? The screen is absurdly busy-looking during battle, with far too (useful!) information thrown at the player. As expected, the battle system itself is very complex, to the point that it only “clicks” toward the last third of the game (case in point: when I got to Spirit Crucible Elpys and my specials were not charging, I thought for quite some time that I was the one doing something wrong).

What is truly great here? Exploration and soundtrack. The world of Alrest is super pretty and the maps contain a fun level of complexity. I know many people complain about the maps being somewhat unclear but I personally did not find them detrimental to my enjoyment of the game; I love that I’m still finds new nooks and crannies to explore. The soundtrack is full of memorable tunes, which is important when l you’re spending so much time exploring such a massive world.

The story is effective and kept me motivated to move forward. My favorite part—the moment that gave me chills—was starting Chapter 8. Something about seeing a pedestrian crossing lane and torn-down buildings and traffic lights… Memorable stuff. Overall I think I enjoyed everything a bit more because I also played the first XC. I’m interested to see if/how XC3 ties everything together.

Now the nerdier, more specific stuff…

Characters (renewed spoiler alert): I ended up controlling Rex most of the game. I used Zeke for a stretch but don’t love his design either. I wanted to like Morag more but I don’t like tanking. I love Nia but prefer not to act as a healer all the time. My favorite set up was toward endgame when I could use Nia as a blade for sporadic healing, but still primarily focus on Rex’s damage dealing. I made Morag into an agility tank with her two story blades plus Theory, and am still tinkering with Zeke to decide which blades suit him best (besides Pandoria I’ve given him Vale, Sheba, Herald, Praxis, plus a bunch of tanks that I never use: Newt, Perceval, Electra, etc.). I drew Zenobia with Nia and am still undecided about who I should move her to, Rex or Zeke.

As for Tora: I don’t mind Nopon NPCs but don’t enjoy having one as a party member. And then there is Poppi… that was one game mechanic too many. It took me a long time to figure out how to develop my blades, and to have a completely different system (and silly Atari-like game) for her was a poor choice IMO. I know she’s supposedly the strongest blade in the game but I’d rather not go through the grind. I basically put Tora/Poppi away as soon as I had the chance and only dusted them off for that tough Chapter 7 stretch where Poppi is the only useful blade. I don’t even have her third form.

Speaking of blades, the gacha system for drawing them is annoying, but not the end of the world. The storyline gives each character 1-2 strong blades after all. I do wish it was easier to move blades around. I ended up not using some potentially useful blades because I drew them with the “wrong” party member and I’m too afraid to use all my protocols before I have all or almost all the rare blades (I’m still missing 6: KOS-MOS, Agate, Dagas, Ursula, Adenine, and Floren). So yeah, gacha was a bad choice but not a crippling one.

The field skills system is also clunky, because it forces the player to constantly sub blades in and out. As for developing the blades’ charts… look, that was another step too far for me. I get the idea, and I suppose I could tackle those charts as additional mini-quests, but I just didn’t have the mental bandwidth to keep track of it, so instead I ignored the charts and just keep playing the game. Some of my blades did what they had to do and ended up more powerful. Others (especially those drawn in late game) are comparatively weak. I can see how a more patient player could have fun with this system, but it was just too “busy” for me.

The best thing I can say about this game is that I don’t want to put it down. I beat the main story at around 105 hours and am already up to 120+ because there’s so much else to do. There is just a lot to sink your teeth into, and it’s the kind of game that rewards putting in the time. I haven’t fully committed to a New Game Plus campaign yet, but that’s in part because I want to spend more time running around doing quests and working on endgame stuff (like with XC, I don’t think I will bother with super bosses except for one lvl 100 guy… no patience to min-max for the higher level ones). It’s a lovely game for JRPG fans who don’t mind 100-hour time sinks, with positive features that outweigh the negatives.

More importantly, by now it’s fair to say that Xenoblade games have their own character/flavor. When you play any Final Fantasy title you know what chocobos are and what Phoenix Down is for. Xenoblade has the high-leveled mobs all over the place, and to the point that I’m less excited about beating the game than I am about getting powerful enough to KO Territorial Robart or Immovable Gonzalez. The Xenoblade franchise is still the closest to what I experienced back in the early days of FFXI (the MMO) almost 20 years ago. I’m not sure what to expect from XC3 but my hopes are quite high!


hell yea, now this is what i wanted to see!!

appreciate this sentiment 100%
 
Here are my lengthy thoughts on Xenoblade Chronicles 2…

The first thing I’ll say is that I’m in no way ready to put this game down, which is obviously a compliment.

I think it’s kind of universally agreed that this is not a flawless game. As expected, many of the character designs (especially the women) are ridiculous, grotesque fan service. I’m personally able to overlook that but it’s frankly an embarrassing game to play next to a stranger on a plane (not to mention my wife).

The game play is… an acquired taste, I guess? The screen is absurdly busy-looking during battle, with far too (useful!) information thrown at the player. As expected, the battle system itself is very complex, to the point that it only “clicks” toward the last third of the game (case in point: when I got to Spirit Crucible Elpys and my specials were not charging, I thought for quite some time that I was the one doing something wrong).

What is truly great here? Exploration and soundtrack. The world of Alrest is super pretty and the maps contain a fun level of complexity. I know many people complain about the maps being somewhat unclear but I personally did not find them detrimental to my enjoyment of the game; I love that I’m still finds new nooks and crannies to explore. The soundtrack is full of memorable tunes, which is important when l you’re spending so much time exploring such a massive world.

The story is effective and kept me motivated to move forward. My favorite part—the moment that gave me chills—was starting Chapter 8. Something about seeing a pedestrian crossing lane and torn-down buildings and traffic lights… Memorable stuff. Overall I think I enjoyed everything a bit more because I also played the first XC. I’m interested to see if/how XC3 ties everything together.

Now the nerdier, more specific stuff…

Characters (renewed spoiler alert): I ended up controlling Rex most of the game. I used Zeke for a stretch but don’t love his design either. I wanted to like Morag more but I don’t like tanking. I love Nia but prefer not to act as a healer all the time. My favorite set up was toward endgame when I could use Nia as a blade for sporadic healing, but still primarily focus on Rex’s damage dealing. I made Morag into an agility tank with her two story blades plus Theory, and am still tinkering with Zeke to decide which blades suit him best (besides Pandoria I’ve given him Vale, Sheba, Herald, Praxis, plus a bunch of tanks that I never use: Newt, Perceval, Electra, etc.). I drew Zenobia with Nia and am still undecided about who I should move her to, Rex or Zeke.

As for Tora: I don’t mind Nopon NPCs but don’t enjoy having one as a party member. And then there is Poppi… that was one game mechanic too many. It took me a long time to figure out how to develop my blades, and to have a completely different system (and silly Atari-like game) for her was a poor choice IMO. I know she’s supposedly the strongest blade in the game but I’d rather not go through the grind. I basically put Tora/Poppi away as soon as I had the chance and only dusted them off for that tough Chapter 7 stretch where Poppi is the only useful blade. I don’t even have her third form.

Speaking of blades, the gacha system for drawing them is annoying, but not the end of the world. The storyline gives each character 1-2 strong blades after all. I do wish it was easier to move blades around. I ended up not using some potentially useful blades because I drew them with the “wrong” party member and I’m too afraid to use all my protocols before I have all or almost all the rare blades (I’m still missing 6: KOS-MOS, Agate, Dagas, Ursula, Adenine, and Floren). So yeah, gacha was a bad choice but not a crippling one.

The field skills system is also clunky, because it forces the player to constantly sub blades in and out. As for developing the blades’ charts… look, that was another step too far for me. I get the idea, and I suppose I could tackle those charts as additional mini-quests, but I just didn’t have the mental bandwidth to keep track of it, so instead I ignored the charts and just keep playing the game. Some of my blades did what they had to do and ended up more powerful. Others (especially those drawn in late game) are comparatively weak. I can see how a more patient player could have fun with this system, but it was just too “busy” for me.

The best thing I can say about this game is that I don’t want to put it down. I beat the main story at around 105 hours and am already up to 120+ because there’s so much else to do. There is just a lot to sink your teeth into, and it’s the kind of game that rewards putting in the time. I haven’t fully committed to a New Game Plus campaign yet, but that’s in part because I want to spend more time running around doing quests and working on endgame stuff (like with XC, I don’t think I will bother with super bosses except for one lvl 100 guy… no patience to min-max for the higher level ones). It’s a lovely game for JRPG fans who don’t mind 100-hour time sinks, with positive features that outweigh the negatives.

More importantly, by now it’s fair to say that Xenoblade games have their own character/flavor. When you play any Final Fantasy title you know what chocobos are and what Phoenix Down is for. Xenoblade has the high-leveled mobs all over the place, and to the point that I’m less excited about beating the game than I am about getting powerful enough to KO Territorial Robart or Immovable Gonzalez. The Xenoblade franchise is still the closest to what I experienced back in the early days of FFXI (the MMO) almost 20 years ago. I’m not sure what to expect from XC3 but my hopes are quite high!

yea, this game became the epitome of “having too complex battle mechanics with terrible tutorials” for that

i remember my first playthrough, i tried to understand all the possible mechanics and sub-menu things that the game wants you to learn, and i did manage to understand actually everything at first, except for core chips. i didnt know that core chips are the thing that actually increase your (blade’s) strength and it was the sole reason why i struggled in chapter 3, all because the game didn’t highlight enough the importance of core chips lmao.

but the complex battle system is what makes this game so engaging. it’s like playing 4-D chess but in jrpg time, which is why i love it. i can understand why you found it as “too much for the casual player” because it absolutely is. but that gave the game good longevity during its meta’s conception. the speedrun of this game is about 4 hours long thanks to ability to exploit the game’s mechanics which is awesome to watch in a speedrun playthrough, unlike xenoblade 1 where the normal speedrun is now 15 hours long bc there’s mandatory grinding.

its still too early to tell how xenoblade 3 will hold up gameplay-wise but its certainly exciting anticipating rn
 
yea, this game became the epitome of “having too complex battle mechanics with terrible tutorials” for that

i remember my first playthrough, i tried to understand all the possible mechanics and sub-menu things that the game wants you to learn, and i did manage to understand actually everything at first, except for core chips. i didnt know that core chips are the thing that actually increase your (blade’s) strength and it was the sole reason why i struggled in chapter 3, all because the game didn’t highlight enough the importance of core chips lmao.

but the complex battle system is what makes this game so engaging. it’s like playing 4-D chess but in jrpg time, which is why i love it. i can understand why you found it as “too much for the casual player” because it absolutely is. but that gave the game good longevity during its meta’s conception. the speedrun of this game is about 4 hours long thanks to ability to exploit the game’s mechanics which is awesome to watch in a speedrun playthrough, unlike xenoblade 1 where the normal speedrun is now 15 hours long bc there’s mandatory grinding.

its still too early to tell how xenoblade 3 will hold up gameplay-wise but its certainly exciting anticipating rn

Yeah, I actually quite enjoy the battle system. The only thing I had to look up was what to do about the orbs, and once I figured out how to deal full bursts (which cannot have been before chapter 6!) then I was finally able to get into a rhythm. Cancel, driver arts, blade combos, activate chain attack when the mob gets really angry, battle over. It’s a cool system (and arguably one of the best things about the game) but definitely an acquired taste. There’s something about finding zen amidst that chaos.

At this point, what would you recommend: new game plus, or Torna? I haven’t purchased the DLC and am still on the fence about it. And I’m not sure whether NG+ will be enjoyable at all (I never bothered with XC).
 
Finally hit credits on Horizon Forbidden West after nearly 100 hours. Still have a few achievements to unlock (namely the frustrating Hunting Grounds and persnickety Melee Pits), but excited to wind down and switch over to Cyberpunk soon. Can't wait to see what Guerilla has in store for Horizon 3.
 
Finally hit credits on Horizon Forbidden West after nearly 100 hours. Still have a few achievements to unlock (namely the frustrating Hunting Grounds and persnickety Melee Pits), but excited to wind down and switch over to Cyberpunk soon. Can't wait to see what Guerilla has in store for Horizon 3.
Oh God the melee pit with the 2 people was very irritating.
 
Yeah, I actually quite enjoy the battle system. The only thing I had to look up was what to do about the orbs, and once I figured out how to deal full bursts (which cannot have been before chapter 6!) then I was finally able to get into a rhythm. Cancel, driver arts, blade combos, activate chain attack when the mob gets really angry, battle over. It’s a cool system (and arguably one of the best things about the game) but definitely an acquired taste. There’s something about finding zen amidst that chaos.

At this point, what would you recommend: new game plus, or Torna? I haven’t purchased the DLC and am still on the fence about it. And I’m not sure whether NG+ will be enjoyable at all (I never bothered with XC).

if you want to try out Torna (which is on its own just as great), i highly suggest getting the season pass. all the stuff that comes with it is super helpful before/when starting new game plus. xenoblade 1 definite edition had a challenge mode that was very bare bones, but xenoblade 2’s DLC challenge mode offers exclusive outfits and new unique blades such as
blade versions of Shulk and Fiora from xc1
but yea, Torna by its own is a blast and you might also end up liking it more than base game
 
Big surprise last night, I was at Fred Meyer and decided to check in electronics on a whim. They actually had Series X in stock, so I finally picked one up. Haven't used it too much yet, but I did get Elden Ring installed (with the 48GB upgrade patch), and I'm seeing noticeable improvement. The game ran just fine on the One X, but everything is much crisper and the frame rate is vastly smoother.

Speaking of Elden Ring, Miyazaki was playing some Goldeneye 64 before he designed Caelid. DK Mode havin' dogs and birds everywhere!
 
I gotta say, the dragon that's in Caelid could be Elden Lord. The fact that it can jump, turn a 180, and cover 35 square miles with scarlet rot makes it a formidable challenger for the throne.

In other news, I promptly got the hell out of that part of the area, and also accidentally found Radhan's area. Promptly got the hell out of there as well.
 
I gotta say, the dragon that's in Caelid could be Elden Lord. The fact that it can jump, turn a 180, and cover 35 square miles with scarlet rot makes it a formidable challenger for the throne.

In other news, I promptly got the hell out of that part of the area, and also accidentally found Radhan's area. Promptly got the hell out of there as well.
Anybody else do something in the wrong order and show up to a ghost town at Radahn's castle? That was weird. Just waltzing across the Impassable Greatbridge wondering why it was named that. 😂 Had to go do something else to get them to come back.
 
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