Elden Ring is a decent game. Absolutely not deserving of universal 10/10s but 8/10~ would be fine.
I know it's meant to be extremely ambiguous in missions and guidance but it could use just a little bit of streamline. Just a little bit. I've been referencing
this map so I can seek out crafting materials, spells, armor, sites of grace, etc. It's trying to not be a map marker game but it could allow for some things to be easier to follow.
The numerous smithing stones, different books that I need to find to bring to someone to learn more spells, it could be streamlined. Just have one smithing stone, or even be more creative with the naming. it's just increments of [1], [2], [3], etc. Why not call it minor, lesser, adept, great, greater, etc. like in Skyrim? the naming could be better.
As for gameplay, I failed miserably on getting to Stormveil castle in the first region so I decided to "git gud" in another area where single enemy were yielding 1000 runes per kill. Grind for a few hours and all of a sudden I was level 50. It feels cheap, but I'd rather be OP and have more fun running around than worrying about dying every time I approach an enemy. I also realized I don't need to kill every enemy and ran past many I was hung up on in the castle. Boss battles are also much easier when I saw someone mention dodging towards the enemy rather than away or to the side. For some reason they're designed to have a hit window a little bit away from them and not immediately in front. After I figured that out it was much easier.